65 research outputs found

    An Introduction to 3D User Interface Design

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    3D user interface design is a critical component of any virtual environment (VE) application. In this paper, we present a broad overview of three-dimensional (3D) interaction and user interfaces. We discuss the effect of common VE hardware devices on user interaction, as well as interaction techniques for generic 3D tasks and the use of traditional two-dimensional interaction styles in 3D environments. We divide most user interaction tasks into three categories: navigation, selection/manipulation, and system control. Throughout the paper, our focus is on presenting not only the available techniques, but also practical guidelines for 3D interaction design and widely held myths. Finally, we briefly discuss two approaches to 3D interaction design, and some example applications with complex 3D interaction requirements. We also present an annotated online bibliography as a reference companion to this article

    Designing kinetic interactions for organic user interfaces

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    An augmented reality interface for visualising and interacting with virtual content

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    In this paper, a novel AR interface is proposed that provides generic solutions to the tasks involved in augmenting simultaneously different types of virtual information and processing of tracking data for natural interaction. Participants within the system can experience a real-time mixture of 3D objects, static video, images, textual information and 3D sound with the real environment. The userfriendly AR interface can achieve maximum interaction using simple but effective forms of collaboration based on the combinations of humancomputer interaction techniques. To prove the feasibility of the interface, the use of indoor AR techniques are employed to construct innovative applications and demonstrate examples from heritage to learning systems. Finally, an initial evaluation of the AR interface including some initial results is presented

    Inside the Score

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    AR Pueblo Board Game

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    An investigation into the use of tactons to present progress information

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    www.dcs.gla.ac.uk/~stephen Abstract. This paper presents an initial investigation into the use of Tactons, or tactile icons, to present progress information in desktop human-computer interfaces. Progress bars are very common in a wide range of interfaces but have problems. For example, they must compete for screen space and visual attention with other visual tasks such as document editing or web browsing. To address these problems we created a tactile progress indicator, encoding progress information into a series of vibrotactile cues. An experiment comparing the tactile progress indicator to a standard visual one showed a significant improvement in performance and an overall preference for the tactile display. These results suggest that a tactile display is a good way to present such information and this has many potential applications from computer desktops to mobile telephones.

    AnnoScape

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